I've named it 'Gida'.

For the head and boy, I created a curve element. I used the 'freehand' mode to draw the shape. For the legs and arms, I used opencurve.
I used 'deform' nodes for the arms and legs.
No bones except for the head. That makes it more difficult to animate, but gives more control for stretch and squeeze.
Here are the control points:
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